Makes you think more about what decks you really wanna build and keeps the focus on strategic collection rather than just breaking down everything you don't immediately need

Facilier Charlatan (2X) Flotsam Ursalas Spy (1X) Jafar Wicked Sorcerer (2X) Jetsam Ursalas Spy (2X) Magic Broom Bucket Brigade (3X) Maleficent Sorceress (2X) Mickey Mouse Wayward Sorcerer (Foil 1X) Olaf Friendly Snowman (3X) Pascal Rapunzels Companion (2X) Rafiki Mysterious Sage (3X) Sven Official Ice Deliverer (1X) The Wardrobe Belles Confidant (3X) Yzma Alchemist (2X) Friends on the Other Side (3X) Disney Lorcana The First Chapter, Sapphire & Steel Starter Deck Contents: Sapphire Cards Aurora Briar Rose (3X) Aurora Dreaming Guardian (Foil 1X) Aurora Regal Princess (3X) Flounder Voice of Reason (2X) Gramma Tala Storyteller (2X) Jasmine Disguised (2X) Maleficent Sinister Visitor (3X) Maleficent Uninvited (1X) Mickey Mouse Detective (1X) Mufasa King of the Pride Lands (2X) Scar Mastermind (1X) Develop Your Brain (3X) One Jump Ahead (2X) Coconut Basket (3X) Magic Golden Flower (2X) Steel Cards Beast Hardheaded (2X) Captain Hook Forceful Duelist (3X) Goons Maleficents Underlings (2X) Hercules True Hero (2X) Kristoff Official Ice Master (2X) Maui Demigod (1X) Prince Eric Dashing and Brave (2X) Simba Returned King (Foil 1X) Simba Rightful Heir (2X) Fire the Cannons

Some doors have abilities that trigger whenever you unlock that door and require one or more targets
Fortunately no one can control what I buy so Ill happily take the money saved by avoiding artifical premiumization and instead buy actually rare items
A Shot at Rare Pulls : With more than 20 Trainer cards and loads of collectible special illustration cards, every pack offers potential for something unique
While a Control deck in Standard might be able to build itself to beat a particular metagame, that's usually not a realistic proposition for Modern, especially in long tournaments where you're guaranteed to play against random stuff